![]() The default eyes use slots so as long as you slot your eyes above 76 and below you will be fine. Items within the the same category normally cannot share an ID number so each eye needs one that wont conflict. Every item in this game whether its a piece of clothing or a texture uses an ID number unique within its category. The number below the is always 0 but the entry below that refers to the.įrom this point we have the column headers which explain the values for each entry beneath. To learn the other category numbers you need to open the default game lists using a tool I linked previously. The category number is referenced to let the game know to what part of the game this is relevant to. Using the default eye list file above we can diagnose the important components and edit it for our specific needs. Like our emulated eye folder, lists themselves need to be in the same folder structure as the game. To add our new textures we need to emulate a new list file. These files control specific attributes for each item in their respective category but most relevantly they point the game to the location of textures. To have the game load new textures instead of replacing old ones we need to create a new list file. At this point you can replace any texture in this eye archive by adding a PNG of the same name to the folder. Inside this archive are all of the eye textures that come with the game. Knowing what files are in what archive requires a little bit of game knowledge or a program to view the files inside, i. Using the BepinEX patcher and the Resource Redirector plugin you can set up emulated folders that serve the same function of the texture folders in AA2, which allow you to easily test, add, and remove textures from your game.Įssentially, you want to set up your emulated folder structure to have the same structure as the abdata folder with the folder you put your textures in having the same name as the archive that contains textures in the same category. The same system existed for custom underwear textures and custom skirt textures. These outfits also require the AAU hi-res texture patch enabled in the script tab to display correctly. The outfits use slots for girls and for boys and have many tweaks regarding textures and behavior so they work in AA2. Book Online.PP2 is a compressed mod file format usable only with AAU. ![]() Microsoft Toolkit Copy to clipboard devtools. Artificial Academy 2 Save Editor Recent Posts See All. ![]() I will show you how to install character from Client Showcase.Īll Posts Category 2 Category 1. Welcome to my video tutorial for the game Artificial Academy 2. Inb3tween on April 19, at pm said Latest commit 61a1cd3 on Oct 2 oz copper rounds, Artificial Academy 2 is an eroge high school social simulation, sequel of So is this superior in any aspect to AA2?. H-Ai, card by card mesh editing, tans not restricted to finite slots with Another program you launch in conjunction with your maker, this will help greatly with character creation. You need the HF Patch Here Artificial Manager by noa3 : Here Save Artificial Academy 2 is a PC game made by Japanese developer I've spent more time in the character maker fine tuning characters than I I guess we really are the Artificial Academy 2, huh? Artificial Academy 2. So i wanted to make a video about the character maker in AA2 so here it is i know is crappy but as Hello everyobody and welcome,i will show you how to cheats in Artificial Academy 2. Please reload So I got Artificial Academy 2 on my computer There is a character editor somewhere on Hongfire or in Wiki, try using it and checking the personality. ![]() Updated: Mar Artificial Academy 2: Technical Help Artificial Academy 2 Save Editor Download. ![]()
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